Fort Lyndon Map Guide
Fort Lyndon is a massive 9km² classified military blacksite in Southern California. Master every zone, loot path, and rotation route to dominate Battle Royale matches.
Map Overview & Statistics
9 km²
Total Playable Area
12
Named Locations
100+
Buildings
Lootable Structures
Map Characteristics
• Terrain: Mix of urban, suburban, industrial, and open fields
• Elevation: Significant height variation (sea level to 200m hills)
• Destruction: 90% of structures are destructible
• Vehicles: 40+ spawn points across the map
• Supply Drops: 3-5 per match in random locations
• Ring Behavior: 6 circles, progressively faster and deadlier
Named Locations & Hot Zones
🏢 Military Complex (Central)
The hottest drop in the game. High risk, highest reward.
DANGER LEVEL: ⚠️⚠️⚠️⚠️⚠️
Avg. Squads: 15-25
Loot Quality
Tier: S+ - Best loot density in the map. Gold/Purple armor spawns guaranteed in Command Center and Armory buildings.
Key Buildings: Command Center (3-story), Armory, Barracks (x4), Hangar
Combat Flow
Instant combat on landing. Multiple squads fight for building control. Average survival time: 90 seconds. Only land here if you're confident in early-game combat.
🎯 Recommended Strategy
Beginner: Avoid entirely. Land at outskirts (Residential) and rotate in later.
Intermediate: Land on peripheral buildings (Barracks), get weapon, push inward.
Advanced: Contest Command Center roof. Control high ground, eliminate squads below.
🔬 Research Labs (North)
Vertical combat paradise. Experimental weapons spawn here.
DANGER LEVEL: ⚠️⚠️⚠️⚠️☆
Avg. Squads: 10-15
Loot Quality
Tier: S - High-tier weapons and attachments. Rare weapon spawns (Kraber components, experimental guns).
Key Areas: Main Lab (5 floors), Chemical Wing, Testing Chamber, Underground Vault
Combat Flow
Vertical fights across multiple floors. Stairwell control is key. Destruction allows floor-to-floor flanks. Mid-game rotations bring third parties.
🎯 Pro Tips
Land on Main Lab roof → clear top floors first (less competition) → work downward. Underground Vault has best loot but one exit (death trap). Extract before Ring 2 - becomes third-party central.
🏖️ Beachfront Operations (West)
Open coastal zone. Shipyards and naval facilities.
DANGER LEVEL: ⚠️⚠️⚠️☆☆
Avg. Squads: 8-12
Loot Quality
Tier: A - Good loot spread across warehouses. Vehicle spawns (boats + trucks).
Key Buildings: Shipyard Warehouse (x3), Lighthouse, Docks, Cargo Containers
Combat Flow
Long sightlines favor snipers. Minimal natural cover - use cargo containers. Beware of teams holding Lighthouse (360° vision). Early rotations common.
⚠️ Tactical Notes
Don't cross the beach (open death zone). Rotate through container yard for cover. Lighthouse is a trap - everyone knows you're there. Boats are rarely useful (ring doesn't favor water).
🏘️ Residential District (South)
Beginner-friendly suburban zone. Safe loot and rotations.
DANGER LEVEL: ⚠️⚠️☆☆☆
Avg. Squads: 4-8
Loot Quality
Tier: B+ - Consistent mid-tier loot. Each house has 2-4 weapons. Slower looting pace.
Key Areas: Two-Story Homes (x12), Shopping Center, Gas Station, Community Pool
Combat Flow
CQC house-to-house fighting. Slower pace lets you practice mechanics. Good for learning rotations. Mid-game becomes ghost town.
✅ Perfect For Beginners
Land here for your first 20 matches. Lower pressure environment to learn looting, movement, and gunplay. Rotate to Military Complex after looting (3rd party weakened squads). Shopping Center has best loot concentration.
🚧 Testing Grounds (East)
Wide-open proving grounds. Vehicle combat heaven.
DANGER LEVEL: ⚠️⚠️⚠️☆☆
Avg. Squads: 6-10
Loot Quality
Tier: A - Vehicle garages have great loot. Tank spawns occasionally. Sniper rifles common.
Key Buildings: Vehicle Depot, Control Tower, Bunker System, Artillery Range
Combat Flow
Long-range sniper battles. Vehicle chaos mid-game. Open terrain = easy targets. Bunker system provides only hard cover.
🎮 Unique Gameplay
Only zone where vehicles are viable combat tools (not just transport). Tank can dominate open field. Control Tower provides overwatch but attracts snipers. Bunkers = final circle death traps (one exit).
🌾 Agricultural Zones (Southeast)
Peaceful farmland. Lowest player density on map.
DANGER LEVEL: ⚠️☆☆☆☆
Avg. Squads: 2-4
Loot Quality
Tier: B - Lower tier but consistent. Spread across multiple barn complexes. Safe looting.
Key Buildings: Farm Complex (x3), Grain Silos, Barn Houses, Tractor Depot
Combat Flow
Minimal early fights. Corn fields provide concealment. Far from ring center = long rotations required. Late-game rarely reaches here.
🌟 Strategic Value
Perfect for "survive to top 10" strategy. Loot peacefully, rotate early. Corn fields = stealth rotations (crouch-walk through them). Truck spawns help reach distant circles. Boring but effective for consistent placements.
Rotation Paths & Strategies
Golden Rules of Rotation
1. Rotate Early: Move when ring warning appears, not when it's closing. Early rotations = fewer third parties.
2. Use Natural Cover: Rotate along ridgelines, building edges, tree lines. Never cross open fields unless necessary.
3. Listen for Combat: Gunfire on your path = alternate route. Let others fight, you survive.
4. Vehicles for Distance: Only use vehicles when ring is 300+ meters away. Abandon before entering safe zone.
5. High Ground Advantage: Always rotate toward hills and elevated positions. Control sightlines.
6. Ring 4+ = Speed Critical: Late rings deal massive damage. Sprint rotations, tank ring damage if needed.
🗺️ Common Ring Patterns
Ring 1 → 2: The Spread (Minutes 0-8)
First ring covers 70% of map. Second ring forces movement toward center. Key: Finish looting by 5:00 mark, start rotation at 6:00. Military Complex becomes hot zone as all squads converge.
Ring 3 → 4: The Funnel (Minutes 8-15)
Ring closes aggressively. Multiple squads forced through same choke points. Key: Identify choke points (bridges, valley passes) - avoid or control them. Third parties happen here.
Ring 5 → 6: Final Stand (Minutes 15-25)
Tiny circles, 3-6 squads remaining. Ring deals 40-60 DPS. Key: Building control = victory. Carry 4+ med kits. Every rotation is life-or-death.
🚗 Vehicle Spawn Locations
High Density (Always 2-3)
• Testing Grounds (Vehicle Depot)
• Agricultural Zones (Farm Roads)
• Beachfront Operations (Docks)
Medium Density (50% Chance)
• Residential District (Driveways)
• Military Complex (Motor Pool)
• Research Labs (Parking Lot)
Random Spawns
• Highway Rest Stops (x4)
• Gas Stations (x2)
• Road Intersections
Elite Defensive Positions
These buildings/positions give massive advantages in final circles. Memorize them.
🏆 S-Tier Positions
Military Complex - Command Center Roof
360° vision, multiple entry points to defend, high ground over entire area. If final circle here = 70% win rate.
Research Labs - Main Lab 5th Floor
Only 2 stairwells to hold. Verticality advantage. Can see all approaches. Hard to flush out.
Beachfront - Lighthouse Top
Ultimate high ground but exposed. One stairwell = easy defense. Sniper paradise. Watch for ring positioning.
🎯 A-Tier Positions
Testing Grounds - Control Tower
Elevated platform with cover. Oversees open ground. Vulnerable from behind but dominates forward angles.
Residential - Two-Story Corner Houses
Second floor windows provide angles on street approaches. Multiple escape routes. Easy to hold with squad.
Agricultural - Grain Silos (Top Platform)
Surprising high ground in flat terrain. Ladder = one approach. Limited cover but great vision.
❌ Death Trap Positions (Avoid)
• Underground Bunkers: One exit = squad wipe from ring or grenades
• Open Warehouses: No cover inside, surrounded by windows
• Bridges: Obvious choke points, everyone watches them
• Cargo Containers: Traps you in tight spaces, easy to nade
Advanced Map Knowledge
🔊 Audio Cues Matter
Learn what sounds come from where. Gunfire echoes differently in open fields vs dense urban. Use audio to map enemy positions 200+ meters away. Footsteps on metal (warehouses) vs concrete (buildings) sound different - learn to distinguish.
🎯 Supply Drop Predictions
Drops occur at 8:00, 12:00, and 16:00 minute marks. They land in open areas near circle center. First drop = low risk. Third drop = suicide (everyone pushes it). Camp near predicted drop zones for easy 3rd parties.
💥 Destruction Strategy
Blast walls to create new angles mid-fight. Collapse upper floors on camping enemies. Block doorways with debris. Most players forget destruction exists - use it as advantage. C4 can delete entire buildings.
🗺️ Map Callouts
Learn compass bearings (0-360°). "Enemy north" means nothing in chaos. "Enemy 045, 150 meters, two-story white building" = clear communication. Practice bearing callouts with squad until natural.
⏱️ Time Management
Looting: 3-5 minutes max. Rotation: start at 6:00 mark. Fighting: 60 seconds per engagement maximum. Exceeding these = caught by ring or third parties. Treat time as critical resource.
Master Fort Lyndon
Map knowledge separates good players from great ones. Study these zones, practice rotations, and dominate the battlefield.