Weapons & Loadouts Guide
Master every weapon class with our comprehensive tier lists, damage stats, recoil patterns, and optimal loadout configurations. Updated for Season 1 Phase 2 meta.
Weapon Tier List (Battle Royale)
S-Tier (Meta Defining)
M4A1 (Assault Rifle)
The most versatile AR in the game. Low recoil, 30-round mag, excellent at all ranges. Beginner-friendly and competitive at high level.
Best Range: 0-60m | TTK: 0.48s (body) | DPS: 420
R99 (SMG)
Fastest TTK in close range. Melts enemies with insane fire rate. Extended mag is mandatory. Dominates building fights.
Best Range: 0-15m | TTK: 0.32s (body) | DPS: 625
Kraber (Sniper Rifle)
Supply drop only. One-shot headshot kill regardless of armor. Two-shot body kill. Defines end-game positioning.
Best Range: 80-300m | Headshot Damage: 250 | Rarity: Legendary
Peacekeeper (Shotgun)
Precision shotgun with tightest spread. 100+ damage per shot with choke. Rewards accurate aim. CQC beast.
Best Range: 0-10m | Max Damage: 110 | Fire Rate: 1.1s
A-Tier (Competitive Viable)
SCAR-H (Battle Rifle)
High damage, slower fire rate. Two-shot headshot kill. Excellent at mid-range. Requires recoil control.
Range: 30-80m | DPS: 380
MP7 (SMG)
Balanced SMG with better range than R99. Lower DPS but easier recoil. Great beginner option.
Range: 0-25m | DPS: 510
G7 Scout (Marksman)
Semi-auto precision rifle. Fast fire rate for a DMR. Shreds at mid-range. Underrated weapon.
Range: 40-100m | DPS: 340
M200 (Sniper)
Bolt-action sniper. 188 damage headshot. Excellent for long-range pokes. Requires good aim.
Range: 100-400m | Headshot: 188
AK-47 (Assault Rifle)
High damage AR with heavy recoil. Rewards mastery. Best DPS among ARs. Meta for skilled players.
Range: 0-50m | DPS: 450
EVA-8 (Auto Shotgun)
Full-auto shotgun. Forgiving spread. Fast follow-up shots. Great for aggressive pushes.
Range: 0-8m | DPS: 340
B-Tier (Situational Picks)
Vector (SMG)
Ultra-fast fire rate, tiny mag. High skill weapon.
G36C (AR)
Low recoil, low damage. Easy to use but underwhelming.
FAL (Battle Rifle)
Semi-auto high damage. Tap-fire specialist weapon.
UMP-45 (SMG)
Slow but accurate SMG. Outclassed by MP7.
MK14 (Marksman)
High skill ceiling. Hard to master, rewarding when hit.
Pump Shotgun
High damage, slow fire rate. Risky in fights.
P90 (SMG)
50-round mag, low damage. Spray and pray.
AUG (AR)
Bullpup AR. Decent all-rounder, not specialized.
C-Tier (Avoid if Possible)
• M9 Pistol
• Desert Eagle
• MAC-10
• Uzi
• M1 Garand
• SKS
• Double Barrel
• Lever Action
Use these only when you have no other option. Replace ASAP.
Meta Loadout Builds
The Balanced Meta
Most versatile loadout for all situations
Primary: M4A1 Assault Rifle
Your bread and butter. Handles mid-range fights with ease, usable up close in emergencies.
Optic: 2x Red Dot or 3x ACOG (preference)
Barrel: Compensator (reduces vertical recoil 15%)
Magazine: Extended Mag (40 rounds - priority)
Underbarrel: Vertical Grip (recoil stability)
Stock: Tactical Stock (faster ADS)
Secondary: R99 SMG
Your close-quarters delete button. Switch to this when enemies push or during building fights.
Optic: 1x Holographic (fast target acquisition)
Magazine: Extended Mag (MANDATORY - 27→36 rounds)
Barrel: Flash Hider (reduces muzzle flash)
Stock: Any (minor impact)
Utility Loadout
• 2 Frag Grenades
• 2 Med Kits
• 6 Bandages
• 2 Shield Cells
• 240 AR Ammo
• 180 SMG Ammo
The Aggressive Push
For hot drops and W-key gameplay
Primary: AK-47 Assault Rifle
Highest DPS AR. Punishes enemies who peek. Requires recoil control mastery.
Optic: 1x Reflex (close-mid fights)
Barrel: Muzzle Brake (reduces horizontal bounce)
Magazine: Extended Mag (35 rounds)
Underbarrel: Angled Grip (faster ADS)
Stock: CQC Stock (movement speed)
Secondary: Peacekeeper Shotgun
Devastating peak damage. One pump = 110 damage. Finish weakened enemies instantly.
Barrel: Precision Choke (tightens spread)
Bolt: Fast Bolt (faster pump)
Stock: Shotgun Stock (reduced sway)
Utility Loadout
• 4 Frag Grenades
• 3 Med Kits
• 8 Bandages
• 1 Adrenaline Shot
• 210 AR Ammo
• 32 Shotgun Shells
The Sniper Main
Long-range dominance build
Primary: M200 Sniper Rifle
Punish poor positioning. 188 damage headshots force enemies into cover. Control sightlines.
Optic: 6x-8x Variable Scope (long range)
Barrel: Suppressor (stay hidden)
Magazine: Extended (10 rounds)
Stock: Sniper Stock (reduced sway)
Secondary: M4A1 Assault Rifle
Your safety net when enemies get close. Versatile backup for all ranges.
Optic: 2x Red Dot
Standard M4A1 attachments (see Balanced Meta)
Utility Loadout
• 1 Frag Grenade
• 3 Med Kits
• 8 Bandages
• 2 Shield Cells
• 80 Sniper Ammo
• 180 AR Ammo
The Support Anchor
Squad support and suppression
Primary: SCAR-H Battle Rifle
Heavy hitting support weapon. Suppress enemies while squad pushes. Two-tap potential.
Optic: 3x-4x Variable (mid-long range)
Barrel: Heavy Barrel (reduced recoil)
Magazine: Extended Mag (25 rounds)
Underbarrel: Bipod (deploy for accuracy)
Secondary: G7 Scout DMR
Versatile mid-range option. Fast follow-up shots. Switch weapon based on range.
Optic: 2x-4x Hybrid Scope
Magazine: Extended (20 rounds)
Utility Loadout
• 4 Smoke Grenades
• 4 Med Kits
• 10 Bandages
• 3 Shield Cells
• 160 BR Ammo
• 140 DMR Ammo
Essential Attachment Guide
🔭 Optics Priority
ARs & BRs:
2x Red Dot (close-mid) or 3x-4x ACOG (mid-long). Avoid 1x iron sights.
SMGs:
1x Holographic or Reflex. Never use magnified optics on SMGs.
Snipers & DMRs:
6x-8x Variable for snipers. 2x-4x Hybrid for DMRs. Adjust zoom as needed.
Shotguns:
No optic needed. Iron sights sufficient for CQC.
📦 Magazine Upgrades
Extended Mags are MANDATORY for SMGs. R99 goes from 27→36 rounds (33% increase). Game-changing.
Priority order: SMGs > ARs > DMRs > BRs. Shotguns don't need mags.
Without extended mag: You'll run dry mid-fight. Always carry backup mag if you can't find one.
🎯 Barrel Attachments
Compensator: Reduces vertical recoil. Best for ARs with high recoil (AK-47, SCAR-H).
Flash Hider: Reduces muzzle flash + some recoil. Good all-rounder for SMGs.
Suppressor: Silent shots. Only for snipers (stay hidden) or stealth plays. Reduces bullet velocity.
🎮 Underbarrel & Stock
Vertical Grip: More recoil stability. Best for beginners. Use on M4A1, SCAR-H.
Angled Grip: Faster ADS time. For aggressive players. Use on AK-47, SMGs.
Stocks: Minor impact. Tactical Stock (faster ADS) or CQC Stock (faster movement) based on preference.
Recoil Control Mastery
General Recoil Principles
All weapons in REDSEC have predictable recoil patterns. Unlike some games with random spread, you can learn exact mouse movements to compensate.
Practice in Firing Range: Access from main menu. Spend 10 minutes daily practicing spray control. Consistency = muscle memory.
Burst fire at range: Never full-spray beyond 30 meters. Use 3-5 round bursts for accuracy. Reset recoil between bursts.
M4A1 Pattern
Vertical climb only. Pull down smoothly. Minimal horizontal drift.
Difficulty: ⭐⭐☆☆☆ (Easy)
AK-47 Pattern
Strong vertical + right drift. Pull down and slightly left. Hardest AR to master.
Difficulty: ⭐⭐⭐⭐☆ (Hard)
R99 Pattern
Vertical climb, minimal horizontal. Pull down steadily. Fast fire rate = smooth control needed.
Difficulty: ⭐⭐⭐☆☆ (Medium)
Pro Tips & Meta Notes
Always carry an AR or BR. You need a versatile mid-range weapon. SMG + Shotgun leaves you helpless at 30+ meters.
Ammo management matters. 200+ rounds for primary, 120+ for secondary. Running dry = death.
Don't hoard attachments. If you don't need it, ping for teammates. Extra attachments waste inventory space.
Supply drops contain Kraber and exotic weapons. Risk vs reward. High-tier loot but attracts every squad in 200m radius.
Meta shifts with patches. This tier list is current as of Season 1 Phase 2. Check patch notes for weapon balance changes.
Master Your Arsenal
Now you know the meta. Practice in Firing Range, experiment with loadouts, and dominate the battlefield.